Jason Murphy
CODE Author
Jason is a writer, AI enthusiast, and media creator.
Detailed Biography
Jason is a writer, AI enthusiast, and media creator. As the producer and co-host of Hacking the System on the National Geographic Channel, he stole cars in Hollywood, made improvised smoke bombs, and prepared for the apocalypse. On YouTube, he co-created and hosted the Modern Rogue, where he explored hacking, lock-picking, and tradecraft. After publishing multiple speculative fiction novels and writing a produced screenplay, Jason is currently exiled in the desert, where he stares into the future with awe and terror. And he still wants to make a video game.
Contact Information:
Articles Authored
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Veo 3: The Clockwork Hand
Last updated: Tuesday, September 9, 2025
Published in: CODE Magazine: 2025 - Sep/Oct
Jason explores the transformative impact of generative AI on video production, specifically through Google's Veo 3 model. Beginning with the crude outputs of early generative AI tools, he charts the rapid advancements in AI video models, culminating in Veo 3’s ability to create stunning, albeit imperfect, text-to-video content. While Veo 3 excels in generating high-quality clips, limitations in shot-to-shot consistency and basic editing tools highlight the ongoing need for human intervention. Murphy emphasizes that generative AI, while not yet fit for full cinematic production, is rapidly democratizing video creation, paving the way for cost-efficient commercials, short films, and eventually personalized feature-length movies.
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The Infinite Monster Engine
Last updated: Thursday, December 19, 2024
Published in: CODE Magazine: 2025 - Jan/Feb
Jason Murphy explores the evolution of his fascination with tabletop role-playing games, from his improvisational beginnings as a Dungeon Master to creating a sophisticated encounter builder using Large Language Models (LLMs). He details his development of an automated system leveraging AI to generate immersive and tailored RPG encounters. By instructing an LLM and refining its responses, Murphy effectively reduces preparation time, enabling more dynamic game sessions. The article underscores the potential of AI in enhancing the gaming experience, while providing practical guidance on prompt engineering and technical setup for building a functional RPG encounter generator.
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Can an LLM Make a Video Game?
Last updated: Thursday, October 24, 2024
Published in: CODE Magazine: 2024 - November/December
Jason explores the potential of using a Large Language Model (LLM), specifically ChatGPT-4, to recreate the classic arcade game Asteroids in Python, without direct coding. He documents his journey from initial prompts to the LLM, through iterative development, addressing errors and inefficiencies, to the final product—a functional but rudimentary game. The experiment highlights the LLM's capabilities and limitations in game development, emphasizing the importance of precise prompting and showcasing the evolving role of AI in coding and creative processes. Jason also provides access to the full chat thread.